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Telestra App Note

Telestra Studio Modeling Credits System (#85)

What is the Modeling Credits System?

With each Telestra system, the user purchases a defined modeling credit limit as needed to meet their application software requirements. The credit system defines the limit of functionality to which the user can build and run models on the system. This limit is covered under the software licensing agreement.

Within the Studio development environment the user builds sound and communications models using the library of building blocks known as Components. As the user builds a model, certain building blocks and feature settings consume the available credits licensed on the system. When all credits are consumed in the course of model development, further additions can still be made to the model, however the model will not run without either removing functionality to free up modeling credits or increasing the modeling credit limit on the system by purchasing more credits.

Since the modeling credit limit is just that, a limit, the user can run any model created by any user or system as long as the model functionality does not exceed the licensed credit amount.

Why was the Modeling Credits System created?

The Modeling Credit System was created in order to scale system prices to fairly match the complexity of the user's application. Complex systems with greater numbers of audio channels, capabilities and modeling requirements require more modeling credits to meet the application requirements than simpler applications. Smaller systems will require less capability, translating into a lower cost platform.

How do I identify the Modeling Credit Limit licensed for my system?

The credit limit purchased with the system can be identified in several ways:

  • The System Status page in the Telestra web interface reports the modeling credit limit licensed for the platform. In addition, the System-Status page reports the number of modeling credits used by the model that is currently running on the system and what elements in the model contributed to the total number.
  • The Options disk containing the software license key file provided with the system may list the licensed modeling credit limit.
  • Shipping documents will usually list the purchased modeling credit limit.
  • Depending on the program, engineering drawings or documents may list the purchased modeling credit limit.

When I build or load a model, how do I know the amount of modeling credits consumed by each Component?

Telestra Studio Modeling Credits provides a list of modeling components and their credit consumption. Note that as new software versions are released, the list of available Components and their modeling credit consumption may change.

Do modeling credits ever expire?

Modeling credits are not permanently consumed, nor do they ever expire! The modeling credit limit licensed for the system simply represents a limit to the size and complexity of the model that can be developed or run on the system.

How is the Modeling Credits System enforced?

An Options disk containing a software license key file is shipped with each system. This license key file contains the modeling credit limit purchased with the system and must be installed on the system for proper operation. When a model is loaded, the system software scans the model, checks for additional system configuration settings and options that affect the model credits consumption and compares the amount of credits used against the credit limit established by the license. If the modeling credits used exceeds the licensed limit, an error message is generated and the model does not run.

Can I transfer some or all of my modeling credits to another system?

As stated in the software license agreement, modeling credits are not transferable between systems. Once a license key file is issued for a particular system there is not an easy mechanism to permanently remove previously licensed capability. The recommended approach is to ensure that all systems have sufficient credits to run any complexity of model for the application. Modeling credit limits can, however, be increased for a particular system.

How do I increase the model credit limit on my system?

Modeling credits can be added to the system by purchasing additional credits through ASTi. When purchased, ASTi will send an updated Options disk with a license key file. Once this new key file is installed on the system, the increased capability is available.

Telestra Studio Modeling Credits

The list below identifies the modeling credits consumed by each Component in a model within the Studio development and runtime environment. When a model is loaded, the system scans the model, tallies the total credits and checks this amount against the model credit limit purchased with the system. If the amount used exceeds the licensed limit, the model will not load and an error message is generated.

Component Group Credits
ALELQA Radio 1000
ColocatedBeacon Radio 50
Generic Control Radio 400
HFServer* Radio 0
ICU Radio 0
Intercom Transceiver Radio 100
RadioMonitor Radio 0
RCUbasic Radio 400
RCUcryptokey Radio 0
RCUfrequency Radio 0
RCUhavequick Radio 0
RCUoverride Radio 0
RCUsincgars Radio 0
RCUtxpower Radio 0
RCUVoisus Radio 0
Receiver Radio 200
Relay Radio 100
Satellite Radio 750
Transceiver Radio 100
Transmitter Radio 100

* Requires the HF Radio Server Software


Component Group Credits
IcomTx Intercom 0
IcomRx Intercom 0
Intercom Intercom 0
IntercomBusPower Intercom 0
NetIntercom Intercom 100


Component Group Credits
CommPanel4 Comm Panel 50
CommPanel8 Comm Panel 50
CommPanel16 Comm Panel 100
CommPanel32 Comm Panel 200
CommPanel8HRTF4 Comm Panel 200
CommPanel8Stereo Comm Panel 150
StereoCommPanel Comm Panel 100
Vox Audio 50

Audio Channels

Component Group Credits
ACE_RIU_Channel IOInterfaces 0
ACE_RIU_Channel_SerialByteOut IOInterfaces 0
ACU IOInterfaces 0
ACU2channel IOInterfaces 0
ACU2channel_SerialByteOut IOInterfaces 0
AmpOut IOInterfaces 0
SerialPort_IO IOInterfaces 0
VoisusChannel IOInterfaces 450


Component Group Credits
AmpMod Audio 50
Audio Feed Audio 0
AutoDred Audio 50
Complex Playsound Audio 50
Compressor Audio 50
Delay Audio 50
Demux Audio 50
Envelope Audio 50
Filter Audio 50
HRTFOut4 Audio 750
LevelDCapture Audio 250
Lockout Audio 200
MessageList Audio 50
Mixer Audio 50
NoiseSource Audio 50
PEnvelope Audio 50
PFilter Audio 50
Playsound Audio 50
Pulse Audio 50
PulseSequence Audio 100
PulseStep Audio 100
PulseStream Audio 100
Sequencer Audio 50
SimpleMixer Audio 50
VolumeControl Audio 0
Wave Audio 50

Nav Aids

Component Group Credits
VORTAC_Controller Radio 0
MarkerTone Radio 50
MorseKeyer Radio 50


Component Group Credits
RecordReplay Audio 500


Component Group Credits
GeocentricPosition Platform 0
GeodeticPosition Platform 0
RelativePosition Platform 100

Environmental Cue

Component Group Credits
5BandFilter EnvCue 150
Engine EnvCue 250
EngineLevelD EnvCue 500
MultiFilter EnvCue 50
PropRotor EnvCue 250
VibrationCapture EnvCue 100


Component Group Credits
xxx* Control 0

* All components in the Control group consume 0 credits.

Highway 3D Service

Component Group Credits
AudioFeed Audio 0
AuralCuePos Feeders 0
Balancer1, 4, 8, 16 Feeders 0
Headphone3DOut AudioIO 750
HighwayOut AudioIO 0
SpeakerOut AudioIO 0

Host Control

Component Group Credits
HostIn Host Control 0
HostOut Host Control 0
CellIn Host Control 0
CellOut Host Control 0


Component Group Credits
SpeechFeed Speech 0
TextToSpeech Speech 0


Component Group Credits
AuralCue Highway 0
SpeakerOutput Highway 0
AuralCuePosn Highway 0

State Machine

Component Group Credits
DDI StateMachine 0
LS653 StateMachine 0
Sincgars StateMachine 0


Component Group Credits
AuralCuePos Feeders 0
Balancer1 Feeder 0
Balancer4 Feeder 0
Balancer8 Feeder 0
Balancer16 Feeder 0


Component Group Credits
AGC Dynamics 50
CompressorLimiter Dynamics 50
Expander Dynamics 50
Gate Dynamics 50

Remote Control

Component Group Credits
URC200 Remote Control 750

ASTi reserves the right to make changes to credits without prior notice, and without reference in or to this publication.